XeroSpam |
Grid Computing based Anti-Spam Solution
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Use XeroSpam to safegaurd your
computing and mobile devices from malicious and threatning
spams and spywares
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SpamGrid |
Grid Computing based Anti-Spam Solution for mobile technology
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Use Anti-Spam based on Grid technology to remove unwanted and unsolicited
e-mails from your mail inbox.
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SAB |
ERP Solution
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Use SAB solution
protocols that are based on and in depth and incisive
knowledge of the processes that gives impetus to our business whether you uphold a small or a mid-sized
company or a large enterprise
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BIX
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ERP Solution
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BIX - Use our solution to allow your organisationto improve business
performance by leveraging information about customers, suppliers and internal business operations
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3D GAMING
INDUSTRY |
Overview
Massively multi-player games have become tremendously popular on the internet over the past few years.
Like digital rendering and animation, creating 3G games and then hosting them to be able to handle
hundreds of thousands of users requires immense and extensive computational capacity. Grid computing
technology is being used today to create a scalable infrastructure to host MMG and 3G games.
3D game is the field of computer graphics involved with generating and displaying three-dimensional
objects in a two-dimensional space (e.g., the display screen). Whereas pixels in a 2-dimensional graphic
have the properties of position, color, and brightness, a 3-D pixel adds a depth property that indicates
where the point lies on an imaginary Z-axis. When many 3-D pixels are combined, each with its own depth
value, the result is a three-dimensional surface, called a texture. In addition to textures,
3-D graphics also supports multiple objects interacting with one another. For example, a solid object
may partially hide an object behind it. Finally, sophisticated 3-D graphics use techniques such as ray
tracing to apply realistic shadows to an image.
The development of a computer game is a truly unique production, combining a wide range of elements into
what is an enjoyable experience for the end user. A typical game project involves programmers, artists,
musicians, designers, and countless other positions that are necessary elements for a successful
endeavor.
3D games have become a way of life. People now spend hours of time looking down corridors, exploring
tunnels and viewing intricate extraterrestrial planets. All of this is possible because of recent
developments in computer hardware as well as software applications and integrations of high-quality
devices. It is now possible to do these things, but it still requires a lot of effort, on the
programming side, to get it looking respectable.
REALTIME 3D games calculate all of the view data as the program is running. It should be flexible
enough that it can be extended and modified in the future, and robust enough to be useful. Games such as
Doom, Descent, and Quake are good examples of this genre of 3D games.
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Grid Computing
Grid computing, a concept that originated in supercomputing centers, is taking a step towards
mainstream gaming industry and grid computing technology is all set to expedite and propel into the
emerging market for online games with thousands of players at a time.
The move is an acceptance of grid technology, which connects many computers over the internet to
make greater computing power reliably available to individuals. In the last few years, scientists
have used grid technology in fields that often require extensive amounts of computing, like particle
physics and genome research.
Games with large numbers of players present formidable computing challenges. The market is just
beginning to develop and become apparent, however, the gaming environments are frequently dominated
by technical shortcomings mainly sluggish graphics and long delays for users who want to play.
For online game admirers and followers, grid technology could deliver thousands of simultaneous
users enjoying fast, realistic graphics, and letting them play either alone or with friends in teams
without having to wait.
Grid computing is also used across in the electronic gaming industry -- from development to
distribution. The increased popularity of online gaming demands significant resources and the
ability to quickly scale the network is becoming increasingly important -- thus, there is interest
in utility computing.
Following are the four key areas in which Grid computing is finding its application:
? Online program distribution.
? Internal creation of in-game art.
? Packaging of game assets for multiple platforms and distributing the variable load of one or
multiple online titles.
? Hosting a single persistent-world massively multiplayer online game.
Features of grid solution offered by Ambujex
? Covers MMG and 3D architecture theory and background, including distributed computing
architectures (client/server, peer-to-peer and grid), networking protocols, distribution of state
and object management.
? Details end user platforms (such as Xbox, PS2, Pocket PC) and 3D rendering engines and how to
connect them to a Grid.
? Discusses revenue models and business relationships between service providers, publishers,
developers, and gamers.
? Explains how to efficiently store and retrieve persistent game data with database management
systems.
? Teaches distributed object management techniques and discusses programming for Artificial
Intelligence for 3D games.
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